Double Fine: "Simple choices can have profound impact" on accessibility

At Develop Brighton yesterday, Double Fine Productions gave a talk about how the studio embraced mental health and accessibility in the development of Psychonauts 2.Director of development Kevin Johnson gave an overview of how the studio approaches accessibility and, as part of his key takeaways, reminded attendees that "if you don't intentionally include, you unintentionally exclude."He mentioned how Double Fine was able to attend inclusive design workshops and talk directly to gamers with disabilities to "hear from them about how they play games, what challenges they face, and what they wish they could get from games." Read more

Jul 10, 2024 - 10:21
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Double Fine: "Simple choices can have profound impact" on accessibility

At Develop Brighton yesterday, Double Fine Productions gave a talk about how the studio embraced mental health and accessibility in the development of Psychonauts 2.

Director of development Kevin Johnson gave an overview of how the studio approaches accessibility and, as part of his key takeaways, reminded attendees that "if you don't intentionally include, you unintentionally exclude."

He mentioned how Double Fine was able to attend inclusive design workshops and talk directly to gamers with disabilities to "hear from them about how they play games, what challenges they face, and what they wish they could get from games."

Read more

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